After six years of development, the completed version of the arcade-FPS Wrack has been officially released on Steam. I recently spoke with Final Boss Entertainment Lead Developer Brad Carney to commemorate the occasion, discuss the Steam Greenlight process, and talk about the influences behind this stylistic shooter.
I recently had the pleasure of chatting with the Lead Developer of Wrack, Brad Carney of Final Boss Entertainment. I was indirectly introduced to their title back at QuakeCon 2010, where some friends and former colleagues of mine stumbled across Carney in the BYOC (“Bring Your Own Computer“) area of the con; they noticed that he was playing through a rough prototype of “The Last Bastion”, which would evolve into the stylistic shooter Wrack.
An early work-in-progress build of Wrack was available through the official website a few years ago; after some time in Greenlight-limbo, Valve finally pushed the shooter into the Steam Early Access program. Up until the official release, Final Boss Entertainment was hard at work, releasing major updates to the game almost every week. Along with the bi-weekly patches, the team gathered live-feedback from players at various conventions, working their own ideas and tweaks into the game, making Wrack a truly fan-oriented FPS.
For those who are interested in purchasing the full version via Steam, Final Boss Entertainment has graciously provided several discount codes for 25% off the full price (listed at $14.99). Please note that these are one-time use codes (first come, first serve), and will only work for Windows users, as Wrack has not been confirmed to have a Mac/Linux release.
The following Steam codes will expire on 10/31: