Throughout February, Battlefield 4 players will receive extra in-game items for simply playing online as part of Player Appreciation Month. PC gamers with high-end AMD Radeon cards can now push BF4‘s performance even further, as the title now features Mantle rendering support.
February marks DICE’s “Player Appreciation Month” for Battlefield 4. By joining an online match at any time daily (items run on a 24hr schedule, starting at 4am PST), players will be rewarded with either a Bronze or Silver Battlepack; Bronze packs are given away during the week, with Silver being on weekends- Saturday and Sunday. Players who play at least one online match today- Feb. 1- will receive a special Player Appreciation Dog Tag.
Player Appreciation Month items are available across all platforms- PC, 360, PS3, Xbox One, and PS4.
The performance and DMR-balance patch teased earlier in the week is now live on PC, and includes fixes for the following items, courtesy of the Battlelog Control Room:
CPU/GPU performance and monitoring
-Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
-Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
-“Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
-Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
-AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
-Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
-Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments
DMR Balance Tweaks
-Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.
-Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
-Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
-Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
-Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
-Fixed an issue with players using an exploit for the SOFLAM
-Fixed an issue with players using an exploit for the MAV
-Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
-Fixed an issue where chat would break when entering “false” or “true” in the chat window
-Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
-Fixed the misaligned crosshairs on the T90 MBT
-Added setting to tweak joystick dead zone
-Various minor crash fixes
Along with the PC update, support for Mantle API has been added: Battlefield 4 is already a performance-heavy title for CPUs, and could easily cause “bottle-necking” on some systems; Mantle API allows for processing to be evenly dispersed across multiple CPU cores, and will lower the overall potential for overheating. DICE has run several performance tests across various AMD and Intel CPUs; the results can be found within Battlelog. Mantle support is only available for PCs with AMD cards that have Graphics Core Next; while it hasn’t been released yet, Mantle also requires Catalyst 14.1, which can be downloaded from AMD upon release.
Battlefield 4 is currently available across all platforms, along with “Premium” for an additional $49.99, however all future DLC is currently on hold.