Anonymous sources claim major visual issues as the reason behind Return to Arkham‘s delay, with the title possibly not arriving until November, or even early 2017.
Batman: Arkham Asylum and Arkham City were all-but-confirmed to receive enhanced next-gen ports, thanks to a series of leaks and premature listings in retail flyers and digital marketplaces. Though it was common knowledge by the time of its official reveal, WB Games confirmed the two remastered games with a trailer for Batman: Return to Arkham. The dual-pack features remastered versions of Arkham Asylum GOTY Edition and Arkham City GOTY Edition developed in Unreal Engine 4; the new versions of each game are being handled by Virtuos Games with oversight from Rocksteady and WB Games.
The remastered Arkham dual-pack was originally scheduled to release this month- two months after the official reveal- however WB Games’s Steve Grayson previously announced that Batman: Return to Arkham would no longer release in July, nor did it have an official release window. Anonymous sources recently came to Eurogamer with new potential details behind Return to Arkham‘s sudden extended delay. Expanding on Grayson’s original comments stating the delay was to “deliver a polished Batman Arkham game experience”, Eurogamer’s sources claim the current version of Return to Arkham suffers from “frame-rate issues” currently cited as a “major issue”.
Pre-order listings on Base.com suggested a September release, however Eurogamer’s sources state that Virtuos is targeting November as a very loose release window, as the game could potentially release as late as Q1 2017. Both GameStop and Amazon have tentative December 2016 release dates currently listed.
WB Games, Rocksteady and Virtuos Games have yet to confirm this potential new November-Q1 2017 release window.
Batman: Return to Arkham is currently in development exclusively for the Xbox One and PS4; the bundle will not feature Arkham Origins and Arkham Knight, as the latter is already available for next-gen systems, and Origins was developed under WB Games Montreal.