Quake Champions made its gameplay debut at the heart of the fandom, QuakeCon 2016.
Earlier this year during Bethesda’s E3 2016 presentation, Quake fans were given the first tease at the next installment of the franchise, Quake Champions. The 2017 PC-exclusive shooter will be the first new title in the franchise in a decade, following 2007’s Enemy Territory: Quake Wars. During the extended off-camera welcoming event at QuakeCon 2016 today, convention attendees were given a private look at the gameplay to be found in Champions.
What may come as a relief to devoted fans of the series, Quake Champions retains the speed of the original competitive shooters; players can still “bunny hop” for increased speed and map mobility alongside the iconic rocket-jumping technique. All of the iconic weapons are still obtained through select item points on each map, or through previously killed opponents. Where Quake Champions deviates from its forefathers, the new game will feature unique characters- or “Champions”- each with his or her own individual mechanics. On top of the already fast-paced gameplay of Quake, the Champion “Ranger” can teleport to beacons thrown across the map; a Champion more suited for veteran players, Champion “Anarchy” zips around at nearly double the standard movement rate.
The demo presented by id Software Studio Director Tim Willits is exclusive to attendees, however the debut gameplay trailer is now available to the public:
Quake Champions will enter its open Beta phase in early 2017, with a projected “dozen or so” playable characters. The title is expected to launch exclusively for PC in late 2017.