The Super Smash Bros. edition of Nintendo Direct just ended, leaving eager fans a wide plethora of new details to chew on, from characters to custom move sets, to stage bosses, to console-specific modes.
Earlier this evening, Nintendo completed a 40 min. Nintendo Direct special with a central focus on the upcoming Super Smash Bros. Wii U/3DS. Several reveals were made, along with some added information about existing content; the following is a condensed, simplified recap of the information given from the Smash Bros. Nintendo Direct broadcast:
Both the Wii U and Nintendo 3DS versions will be arriving this year, with Smash Bros. 3DS releasing first. Currently, the Nintendo 3DS version is expected to release in Summer 2014, with the Wii U version arriving sometime in Winter 2014.
Director Masahiro Sakurai confirmed that “most elements” in the 3DS release will run at 60 fps, even with stereoscopic 3D enabled. Where some 3DS titles have sections of gameplay that are strictly 2D, Super Smash Bros. in its entirety will feature stereoscopic 3D. Playable characters all move at the 60 fps rate, though some Assist Trophies and released Pokemon will have animations at 30 fps.
While each version will have console-specific stages, the complete roster of characters will be available on both games. Some stages, such as “Battlefield”, appear on both versions, but will feature different overall designs.
In the 3DS version, each stage will feature two music themes, based on the stage’s corresponding game. Much like Smash Bros. Brawl, the Wii U version of Smash Bros. will feature playlists of songs for each stage. Players can customize which themes will play during each match on that stage.
While Sakurai didn’t dive into the topic, he confirmed that there will be some kind of 3DS-to-Wii U connectivity between the two titles.
Confirmed Smash Bros. 3DS stages are as follows:
- Reset Bomb Forest (Kid Icarus: Uprising)
- 3D Land (Super Mario 3D Land)
- Spirit Train (The Legend of Zelda: Spirit Tracks)
- Gerudo Valley (The Legend of Zelda: Twilight Princess)
- Arena Ferox (Fire Emblem: Awakening)
- Tortimer Island (Animal Crossing: New Leaf)
- Living Room (Nintendogs)
- Prism Tower (Pokemon X/Y)
- Rainbow Road (Mario Kart 7)
- Find Mii (StreetPass Mii Plaza)
- Balloon Fight (Balloon Fight)
- Jungle Japes (Super Smash Bros. Melee)
Confirmed Smash Bros. Wii U stages are as follows:
- Mario Galaxy (Super Mario Galaxy 2)
- Pyrosphere (Metroid: Other M)
- Town and City (Animal Crossing: City Folk)
- Boxing Ring (Punch-Out!!!)
- Pilot Wings (Pilot Wings Resort)
- Skyloft (The Legend of Zelda: Skyward Sword)
- Windy Hill (Sonic and the Lost World)
- Garden of Hope (Pikmin 3)
- Wii Fit Studio (Wii Fit)
- Palutena’s Temple (Kid Icarus: Uprising)
- Halberd (Super Smash Bros. Brawl)
Boss Character Stages:
Mega Man will have his own stage directly out of Mega Man 2, with “Wily’s Castle”. During the course of the match, one of the mainstay antagonists, Yellow Devil will emerge in pieces from the background, to then assemble and attack players on the stage. Following with his appearances in the “Classic” Mega Man series, Yellow Devil’s only weak-spot is his one eye. Defeating him results in a giant explosion, which doubles as a large-area attack; whoever landed the finishing blow to Yellow Devil, is granted immunity to the explosion.
Sakurai hints at other stages having boss characters, as Ridley’s shadow can be seen on the Pyrosphere stage (this is where Samus encounters Ridley in Metroid: Other M).
Like its predecessor Brawl, Super Smash Bros. Wii U will have online multiplayer, with the option of playing with strictly friends, or open matches with other online players.
The 3DS version also supports online multiplayer.
Two modes are available for those who play in open matches- “For Fun” and “For Glory”. For Fun features a random stage select (Final Destination is excluded) and all items. In this mode, only the player’s winning match record is recorded. For Glory is a Final Destination only, no items match. Unlike For Fun, both the player’s Wins and Losses are recorded. For Glory can also be used for competitive 1-on-1 matches.
As with previous games, the For Fun mode allows players to create their own custom rules and matches.
As an added bonus, since For Glory only allows for the Final Destination stage, a loophole was created to allow other stages in that mode; several stages have alternate forms, featuring just one solid platform. These “Final Destination variations” are also available in For Glory.
Online Code of Conduct:
With the recent launch of Nintendo Network, all players within online matches will have their Network ID name displayed above their character. Nintendo is also working on ways to crack down on players who start a match only to either “drop” (intentional disconnect) or “idol” (join, then refuse to move), players who “grief”, those who join and repeatedly self-destruct, and of course those who cheat.
Abusing the online system will result in a temporary ban from online play. Sakurai also states that penalties will be administered to those who falsely report players.
Global Smash Power:
Super Smash Bros. Wii U/3DS will not feature a traditional online ranking system based on a Win/Loss ratio. Instead, both versions will use a new system called “Global Smash Power”. Players are ranked worldwide on an overall points system, where points are awarded by completing various tasks within the complete game. The Smash Power score indicates how many players you have outscored in the worldwide online community.
While a traditional skill-based ranking system will not be in place, online matches will still be linked via player skill-level.
Confirmed Items for the Wii U version are as follows (as only Wii U gameplay was shown):
- Beam Sword
- Smart Bomb
- Motion-Sensor Bomb
- POW Block
- Fire Bar
- Back Shield
- Fairy Bottle
- Ore Club
- X Bomb
- Hocotate Bomb
- Rocket Belt
- Steel Diver
Confirmed Assist Trophies for the Wii U version are as follows (again, only Wii U gameplay was shown):
- Knuckle Joe
- Saki Amaniya
- Dr. Wright
- Skull Kid
- Mother Brain
- Dark Samus
- Chain Chomp
- Elec Man
- Color TV-Game 15 (Pong)
Both Normal and Master Balls appear as items, with Legendary Pokemon being summoned from the latter. Again, these are confirmed for the Wii U version:
Returning Character Changes:
- Samus Aran and Zelda can no longer change forms during a match; instead, their alternate forms have become standalone characters in the roster. Zero Suit Samus has been modified to become a more mobile character, equipped with powerful kicks and a stronger “recovery” move.
- Zelda’s Down-B “Transform” has been replaced with “Phantom Slash”, which can be used as long-range offensive attack, or to nullify projectiles. However, Phantom Slash has the same properties of a projectile, in that it can be reflected or absorbed.
- Sheik has been given two new special moves, the timed projectile attack “Burning Grenade”, and the acrobatic “Bouncing Fish” kick.
- Kirby: Now has charge-able “Hammer Flip”, Final Smash changed to “Ultra Sword”
- King Dedede: Throws Gordos instead of Waddle Dees
- Lucario: Aura-based attack damage increases with player damage, Mega Evolution added
- Olimar + Pikmin: Olimar can only have 3 Pikmin at a time, Pikmin are plucked in a set order, recovery changed to “Winged Pikmin”
- Pit: Pit can no longer glide, overall power increased, Final Smash is now “Three Sacred Treasures”
- Yoshi: Character model changed to reflect modern Yoshi (now stands upright on hind legs), overall power increased
- Rosalina + Luma: “Luma Shot” sends Luma out as a projectile, both characters can attack independently
- Little Mac: Incredibly strong ground attacks, weak air defense, “invincibility frames”, Power Meter fills with damage and connected attacks, leads to instant-kill “K.O. Uppercut”, possesses several feign and counter moves
- Little Mac also as a “Wireframe” alternate model, as an homage to the original arcade Punch-Out!!! title.
- Mega Man features various attacks based on abilities acquired from Robot Masters from Mega Man 1-8. His Final Smash is a group Charge Shot with the other Mega Man variations (“Classic” Mega Man, X, Mega Man Volnut, MegaMan.exe, Star Force fusion).
- Wii Fit Trainers: Wii Fit Trainer possess an ability called “Deep Breathing”. This is a focus move, and will increase the power of the following attack.
- Male Wii Fit Trainer is also playable as an alternate model-swap.
Custom Move Sets:
A new customization feature to the upcoming Smash Bros. titles is the ability to modify and create custom move sets for each individual character. In order to keep balance in check, this feature can only be used during local multiplayer and online matches with friends.
“Smash Run” is a brand new mode exclusively for the Nintendo 3DS version of Super Smash Bros. The new mode features elements of “Race to the Finish”, “Multi-Man Melee” and “Target Practice”, and the power-up system from Kirby’s Air Ride. Smash Run has four players racing around in an expansive, multi-faceted dungeon, frantically searching for power-up icons. During this phase, all four players are running within the same area, and are all affected by the same environmental and ability effects. After the 5 min. time limit has ended, the 4 participating players will square off in a match, with each of the power-ups that he/she acquired in the previous stage.
- Donkey Kong
- Zero Suit Samus
- Oilimar + Pikmin
- Diddy Kong
- King Dedede
- Toon Link
- Mega Man
- Wii Fit Trainer
- Rosalina + Luma
- Little Mac
Brand New Reveals:
At the end of the Nintendo Direct stream, a new character trailer was shown, revealing Charizard and Greninja as playable characters for the upcoming games.
Source: Nintendo Direct