‘Bloodborne’ Vignette Explains Multiplayer And Chalice Dungeons

A developer commentary¬†from Taipei Game Show 2015 reveals new information regarding the online and “Chalice Dungeon” components for the upcoming PS4-exclusive, Bloodborne.

Bloodborne is From Software’s spiritual successor to the Souls titles, set in a dark, Victorian world full of horrors. The PS4-exclusive promises to expand on the challenging gameplay and asynchronous multiplayer aspects that fans adored from both Demon’s Souls and the Dark Souls games.

This past weekend marked the 2015 Taipei Game Show, held within the Taipei World Trade Center. Much like the high-profile Tokyo Game Show, Taipei’s five-day event is host to numerous reveals, teasers, and developer interviews. While the event focuses more on Japanese-exclusive titles, Taipei Game Show is typically where international release dates and announcements are revealed. Sony was on hand to release new information regarding several PS4-exclusive titles, with one of the highlights being Bloodborne. A new video with Bloodborne Producer Masaaki Yamagiwa explains some of the details behind the multiplayer gameplay mechanics. Much like the previous Souls games, players can leave “Messengers” around the environment; these creatures will display a player-specific note when selected. Bloodborne will also include the same asynchronous multiplayer system as found in its spiritual successors.

Bloodborne’s Chalice Dungeons exist underneath the world of Yharnam¬†for the sole purpose of providing an ever-changing challenge for players. According to Yamagiwa, the Chalice Dungeons are procedurally generated, so that players have a reason to return to the game “long after [its] release”.

Bloodborne will release internationally for the PS4 on 3/24.

Source: Sony
Image courtesy of From Software

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