Now that the Technical Alpha is over, Rising Thunder is now officially open for public Alpha testing.
Rising Thunder was previously announced during EVO 2015. From ex-Capcom veteran Seth Killian, GGPO developer Tony Cannon and EVO founder Tom Cannon, studio Radiant Games is developing Rising Thunder as a free-to-play fighting game for Windows. With a unique six-button layout (three “Normals”- Light, Medium, Hard- and three Special Attacks), Radiant is hoping to create a title that eliminates the execution barriers of technical Fighters, while retaining the same hardcore competitive experience. One of Rising Thunder‘s most prominent gameplay features is how it handles Special Attacks; unlike other fighting games that require directional inputs, Special Attacks are allocated to three buttons, each with its own cool-down meter.
The Rising Thunder Technical Alpha went live shortly after its debut at EVO 2015. Several gameplay balances were administered through updates, however the closed test was primarily used to focus on network stability. As of yesterday, the Technical Alpha is officially over, thus pushing Rising Thunder into the Alpha stage. The title is no longer in closed-access, as interested fighting game fans can now sign up for the Alpha through the Rising Thunder website.
Rising Thunder will be free-to-play, however the public Alpha is only available to Windows users.
Source: Radiant Games
Image courtesy of Radiant Games
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