Psychonauts lovers quickly took to Fig in hopes of making Psychonauts 2 a reality, however the campaign still requires another $268,000 to succeed.
Psychonauts originally released in April 2005 for the PS2, Xbox and PC under publisher Majesco Entertainment. Upon acquiring publishing rights from the European publisher THQ, developer Double Fine released the title for Mac and Linux in 2011. From Double Fine Director Tim Schafer, Psychonauts tells the tale of several young children at the Whispering Rock Psychic Summer Camp. Disguised as a traditional summer camp, Whispering Rock is a training ground for potential “Psychonauts”, government agents with the ability to search the minds of others. Players take control of “Raz” Razputin Aquato, a performer who flees from the circus and his family to become a Psychonaut. After his admittance into Whispering Rock, Raz undergoes a series of psychic challenges from veteran Psychonauts. Upon discovering a vision within his own mind and performing some investigation of the camp, Raz uncovers a sinister plot from Whispering Rock’s Coach Oleander to extract the brains of the other children at the camp.
Despite its cult-following and legacy, Psychonauts sold poorly at release, resulting in severe losses for Majesco Entertainment; the title was deemed a “commercial failure”, selling roughly 100,000 retail copies during its launch window. With Double Fine acting as both developer and publisher, sales flourished through digital marketplaces, including Steam, Humble Bundle, XBLA and PSN.
During the 2015 Game Awards presentation, Tim Schafer made a surprise announcement, revealing a teaser trailer for Psychonauts 2. The title surfaced on crowdfunding platform Fig later that night; the campaign surpassed $400,000 just moments after its launch. Still under developer Double Fine, Psychonauts 2 will follow Raz into the Psychonauts HQ. Raz is still undergoing psychic-training, however the sequel will involve exploring the minds of more characters, and aiding the Psychonauts in fighting inner demons and “deep-seated emotional issues”.
Many of the higher contribution tiers are unavailable, however interested fans can still contribute a minimum of $39 to receive Psychonauts 2 at launch; other tiers include a behind-the-scenes documentary from 2 Player Productions ($69 tier), a physical copy and collectible items ($100 tier), or even signed artwork alongside a physical Collector’s Edition ($400 tier). Unlike crowdfunding services Kickstarter and IndieGoGo, Fig allows contributors the option of becoming an investor in the project; if the Psychonauts 2 crowdfunding campaign is successful, Fig investors will own stock for the project, and can potentially profit off of its sales after release.
The Psychonauts 2 Fig campaign is currently 91% funded at $3,031,846 as of this post. If the campaign reaches its initial funding goal of $3.3 million by Jan 12, Psychonauts 2 will release for PS4 and Xbox One, PC via Steam, and as a DRM-free title for PC/Mac/Linux through GOG and Humble Bundle.
Image courtesy of Double Fine Productions