A developer’s LinkedIn profile hinted at a multi-platform release last year, however Microsoft has officially confirmed that Comcept’s and Armature’s ReCore will release for PC.
Fans of Keiji Inafune’s work are still waiting for the releases of Mighty No. 9 and Red Ash, however the former Mega Man producer and illustrator is already at work on his next project- ReCore. Originally shown during Microsoft’s 2015 E3 conference, ReCore is a desert-based sci-fi adventure game co-developed by Comcept and Armature Studio.
A new press release from Microsoft confirms a previous rumor that ReCore would release for both the Xbox One and PC sometime this year; last August, watchful LinkedIn users noted that a profile belonging to an anonymous ReCore developer stated the title was in development for both the Xbox One and Windows, however there was no official confirmation at the time. The previous release window was slated for Spring 2016, however the Microsoft posting suggests that ReCore has been delayed to an unspecified date later this year.
ReCore is currently in development by Keiji Inafune’s own Comcept of Azure Striker Gunvolt, GalGun and Mighty No. 9 fame, and Texas-based Armature Studio, responsible for developing the PS Vita versions of Metal Gear Solid HD Collection, Injustice: Gods Among Us, The Unfinished Swan and 2017’s Bloodstained: Ritual of the Night.
Again, an official date has not been scheduled, however ReCore will now release for Xbox One and PC (Windows 10) later this year.
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