The psychological terrors continue, as Neverending Nightmares jumps to Sony consoles this Spring.
From developer Infinitap Games, Neverending Nightmares tells the unfortunate state of Thomas Smith, a young man trapped inside an endless string of nightmares. Whenever Thomas commits a violent act of self-harm, dies or is faced with a traumatic event, he’s transferred into a new nightmare, with each more horrific than the last. The 2D hand-drawn “interactive experience” was influenced by Lead Designer Matt Gilgenbach’s own struggles with OCD and depression. with the intent of recreating the same feeling of complete hopelessness for the player.
Gilgenbach recently took to Sony’s PlayStation Blog to announce that Neverending Nightmares would come to the PS4 and PS Vita later this year. Both versions feature gameplay improvements allowing the player to easily pinpoint and access each segment where the narrative branches into alternate paths; each port will run at a targeted 60fps, with the PS4 version at 1080p. The visual engine has also been improved to compliment the intricacies of the hand-drawn graphics at a higher resolution.
Neverending Nightmares will release sometime during Q2 2016 as a Cross-Buy and Cross-Save title for PS4 and PS Vita, allowing players to purchase just one copy, and share its progress between the console and handheld versions.
Neverending Nightmares is currently available for PC/Mac/Linux.
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