Injustice 2‘s Gear System rewards dedicated players with character upgrades, however microtransaction support may come for those with less patience.
WB Games and Netherrealm Studios first announced Injustice 2 with a teaser trailer last Wednesday. DC Comics fans got their first taste of the dark superhero fighting game during the ESL MKX Pro League Season 3 Finals, with a gameplay trailer featuring new additions Supergirl, Gorilla Grodd and Red Lantern Atrocitus.
A feature not present in the console version of Injustice: Gods Among Us, the sequel will include the new “Gear System” for personal character customization. As the player progresses through the game- be it the Story Mode, challenges, or competitive matches- he or she will acquire random “Gear” items; Gear can include cosmetic changes such as alternate costumes, or armor and alternate abilities that affect the stats of the given character.
A recent E3 interview between IGN’s Destin Legarie and Netherrealm Creative Director Ed Boon addresses the idea that the Gear System could lead to some imbalanced gameplay issues and wither Injustice 2‘s chances of becoming a tournament-ready fighting game. While it has yet to be implemented, Boon states that Injustice 2 could have a mode that negates Gear System upgrades for both players, designed for “normal” and tournament-ready gameplay. When questioned about the possibility of microtransactions being used as an alternative way to obtain Gear items, Boon stated that “some player may not want to spend all that time leveling up their characters”, however a final decision has not been made. A similar customization mode is found in the mobile version of the first Injustice, with players having the option of purchasing customization parts.
Injustice 2 will release for Xbox One and PS4 sometime in 2017.