The System Shock franchise officially returns after 17 years with a complete remake of the original.
It’s been 17 long years since the release of System Shock 2 on PC. A first-person techno-horror game pitting gamers against the malevolent AI SHODAN and the alien commune “The Many”, System Shock 2 influenced the cyberpunk, trans-human and celestial horror themes of several popular franchises including Dead Space, Deux Ex, and the more obvious example, BioShock.
Developer and digital publisher Nightdive Studios recently launched a Kickstarter campaign for their remake of the original System Shock. What originally began as System Shock 3, the remake- simply titled “System Shock”- is a complete overhaul of the original game developed in Unity, featuring a reimagined Citadel Station and a modern take on the classic exploration-based gameplay of the original 1994 title. A brief Pre-Alpha demo is available to download for free through Steam, GOG and the Humble Store, however it only supports Windows platforms.
After two weeks on Kickstarter, the System Shock crowdfunding campaign has successfully reached its initial funding goal of $900,000; as of this post, the Kickstarter is sitting at $938,766. With 17 days still remaining in the crowdfunding campaign, Nightdive still has a series of Stretch Goals listed, beginning at $1.1 million. The remaining goals included Mac and Linux versions, Razer Chroma support, additional language support (French, Italian, German, Spanish), an expanded Citadel Station environment, and additional death animations and cinematics; four more Stretch Goals are listed, but have not been officially revealed.
System Shock is expected to release for PC and Xbox One in Dec. 2017; if the first Stretch Goal of $1.1 million is achieved, the remake will also release for Mac and Linux.