The team behind Mighty No. 9‘s physical Kickstarter rewards issued a lengthy statement regarding the extended shipping delay.
Mighty No. 9 was one of Kickstarter’s most popular gaming projects of recent history, but its crowdfunding success will forever be shadowed by the tragic circus that continues to follow even after its official release: Fans were put at odds with Comcept after some distasteful exchanges between backers and the studio’s former Social Media Manager, however the true tipping point can be traced back to “Red Ash” and a Mighty No. 9 extra content campaign- two additional crowdfunding campaigns launched by Comcept long before the release of their original product. A severe manifold of delays eventually birthed a marketing campaign poised on insulting its audience, partnered with a product that looked arguably worse than the game promised during the Kickstarter campaign; this is backed up by test footage of a 2013 build that apparently only took one week to construct. What presumably stood as the final nail in the coffin, Keiji Inafune and Comcept responded to concerned fans during a pre-launch Twitch broadcast, stating that the final version of Mighty No. 9 was “better than nothing”.
Six months after the official release of Mighty No. 9, select Kickstarter contributors still have yet to receive their physical rewards. Though Comcept was responsible for the Kickstarter campaign, development and PR surrounding Mighty No. 9, the production and distribution of physical rewards was to be handled by collectible and memorabilia producer Fangamer. When inquired by a Kickstarter contributor via email, Fangamer issued a lengthy response which has since been uploaded to NeoGAF:
“Hey folks, this is Steve from Fangamer. We’ve been receiving a lot of questions from Mighty No. 9 backers regarding their remaining physical rewards, and I figured I would chime in here to clarify what’s going on from our end.
We (Fangamer) were contracted by Comcept to produce and fulfill the physical rewards (up to the $250 tier) for their Kickstarter project, however this is contingent on Comcept providing us with the necessary assets we need for fulfillment.
The question we’ve been receiving the most has been “When will you begin shipping the rewards?”. The remaining physical rewards are currently in production, and while we can provide estimates based on our (Fangamer’s) internal time-frames (e.g. Early-2017), these estimates are based on the assumption that we will receive all required assets from Comcept, and unfortunately we currently do not know when they will give them to us. Therefore, until we receive everything we need from Comcept, we cannot give a specific shipping time-frame just yet.
Also please keep in mind that our involvement in this project is limited to merch production and fulfillment for Comcept. While we’re happy to answer questions sent to our email@example.com customer support email address, we are not involved with providing updates or PR for this project; that is Comcept’s responsibility.
The Mighty No. 9 shirts, plushies, and boss posters were shipped off in 2015. If you were eligible for but haven’t received these items, please contact firstname.lastname@example.org for support.”
It should be noted that Comcept themselves have not given an official update since Sept. 2016 through Twitter, Facebook, Kickstarter, nor the official websites for Mighty No. 9 and the studio itself.
Mighty No. 9 is currently available for PC, Xbox One, PS4, Wii U, 360 and PS3. 3DS and PS Vita versions are allegedly in development, but no updates have been issued for either version.