‘Deus Ex: Mankind Divided’ Director Reveals More Gameplay Details

Fans may have to wait a little longer to see Deus Ex: Mankind Divided in action, however Director Jean-Francois Dugas is dropping new details on the next-gen title via Twitter.

It may have been revealed earlier than Square Enix and Eidos Montreal planned, but Deus Ex: Mankind Divided was announced last week as a next-gen sequel to 2011’s Deus Ex: Human Revolution. Set after the events of one of DXHR‘s four endings, Mankind Divided presumably continues exploring the cultural and social divide between humans and “Augs”- those who have enhanced their natural abilities through technology- as established in the first game.

Over the past few days, Eidos Montreal’s Executive Game Director Jean-Francois Dugas has been answering fan questions via his Twitter account. Of course, fans may not find any information regarding a release date, but Dugas has listed some returning mechanics, and new features to be found in Mankind Divided:

In terms of Adam Jensen’s updated design, players will once again control the augmented protagonist in story-driven, stealth, and action-oriented segments, with and without his signature trench-coat. The “conversational bosses” will return, allowing players to talk their way out of some confrontations; in some cases within Human Revolution, crafty wordplay could turn potential bosses into powerful allies. Those who attempted the all-stealth “ghost” run of Human Revolution may have been upset by the mandatory boss fights; Dugas claims that Mankind Divided can be completed entirely by stealth, without killing any enemies- even bosses.

“New Game+” has not been confirmed, but when asked about a challenging difficulty mode for Deus Ex franchise veterans, Dugas stated that the “Give me Deus Ex” difficulty option will be present.

An official release date has not been scheduled, however Deus Ex: Mankind Divided is already available to pre-order through some retailers, and will release for the PC, Xbox One and PS4.

Source: Twitter
Image courtesy of Square Enix, Eidos Montreal

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