A clash of Gothic-horror exploration and traditional fighting game mechanics, Demoniaca: Everlasting Night is back for a second round on Kickstarter.
Italian developer-quartet Mnemosyne Games recently took to Kickstarter with hopes of funding Demoniaca: Everlasting Night. Heavily inspired by the Castlevania franchise, Demoniaca blends the Gothic-horror motifs of Konami’s legendary franchise with fighting game mechanics and controls found in that of SNK titles and older 2D fighters; Mnemosyne cites Demoniaca as having KOF-inspired controls- a “KOFvania” of sorts, playing on the “Metroidvania” genre of exploration-platformers. A Kickstarter campaign was held earlier this year, however Demoniaca failed to reach the initial funding goal of €15,000/$17,096 before its April deadline. To the joy of previous backers, Demoniaca: Everlasting Night is back on Kickstarter with a new crowdfunding campaign.
Demoniaca‘s origin story begins with a village ravaged by an ancient clan of demons with the intent of building their own Tower of Babel. The sole mangled and disemboweled survivor of the attack, a young woman is contaminated with demon blood, imbuing her with superhuman abilities. Upon “[sewing] her mangled body back together”, she embarks on a quest of vengeance, hunting down the remnants of the demon clan.
As previously mentioned, developer Mnemosyne is working to blend elements of The King of Fighters with Castlevania with the result being Demoniaca. The crux of gameplay involves exploring a massive Gothic world of demonic horrors, however combat itself takes several pages from the Fighter genre: Players are given a basic 6-button fighting game control scheme with 2 punches and 2 kicks; the two remaining buttons are reserved for a dedicated block/parry and a jump; additional moves can be performed using SNK and Capcom-influenced directional commands. Extra moves and abilities can be unlocked through story progression and optional boss fights. Demoniaca also features co-op, with the caveat of being locked to a summon ability performed by the protagonist.
Interested Kickstarter users can contribute to the Demoniaca crowdfuding campaign at a minimum of €5/$6; aside from a mention in the final credits, higher tiers include DRM-free copies of either the “Standard” or “Uncensored” version of Demoniaca, “Developer Blog” access, a digital copy of the soundtrack, artwork, an in-game mention, and the chance to design a monster or NPC (non-playable character) in the game. Mnemosyne has a series of Stretch Goals currently laid out if the campaign exceeds its base goal of €15,000/$17,096; these additional funding goals include the likes of additional abilities in-game, a new weapon, extra costumes, and PS4 and PS Vita versions. According to the official campaign page, Mnemosyne is also looking into 360, Xbox One, PS3, Wii and Wii U releases.
If Demoniaca: Everlasting Night reaches its funding goal of €15,000/$17,096 by 9pm CDT on 6/14, the title will be projected to release in Fall 2017 for PC, and potentially PS4 and Vita. 27 days remain in the Kickstarter campaign, with the current funding sitting at €6,416/$7,312.
The PC version of Demoniaca: Everlasting Night is also listed on Steam Greenlight.