It’s been a long road for Lab Zero Games, but Skullgirls Encore should be available on consoles by March at the latest, along with the official release of “Big Band” across all versions.
There is a light at the end of the tunnel for fans of Skullgirls on consoles, but players will have to wait a little longer before they can get their hands on the revamped version, Skullgirls Encore. While Encore is already available on PC, the console version is facing a slight delay due to a lack of programming support, and “unforseen production problems” relating to Big Band’s Story Mode; the original plan was to release Skullgirls Encore, complete with the already-released DLC in the PC version, sometime in January.
According to Lab Zero CEO Peter Bartholow, Autumn Games has agreed to pay for Lab Zero to have extra programming support, in the form of Chris Glass- a contractor who originally worked on the PC version. Another part of the delay is due to the difficult decision of delaying the 2nd DLC character’s release: To provide a level of fairness console players who have been waiting patiently for Squigly and soon-to-be Big Band, Lab Zero has decided to push Big Band’s PC release into March; this way, not only will Skullgirls Encore already be available for PS3 and 360, but the character will have had extra time for development, as well as extra time in the Extended Beta:
“Given the vagaries of the console submission process and our recent difficulties, in the end we felt this approach was fairer to everybody and would also ensure a higher level of quality for all platforms. We didn’t make this decision easily, and hope our PC players understand why we chose to go this way.”
Those who have access to the Extended Beta can currently play with a build of Big Band, as well as a work-in-progress version of his stage and music, composed by Michuru Yamane.
Outside of the DLC and console-version update, Bartholow also updated fans on the status of the physical items from the IndieGoGo campaign: Originally, Lab Zero only budgeted for one mass-shipment of physical items to donators, but due to the overwhelming support from the crowdfunding campaign, certain items had to be expanded upon, such as the official soundtrack, as it will now include additional music for the funded DLC characters; rather than make everyone wait the extended period for T-shirts, postcards and posters, Lab Zero has already begun designing those items, and hopes to manufacture and ship them through Sanshee by March; the T-shirt design by Alex Ahad for IndieGoGo backers has been revealed- postcard and poster designs by UI Artist and Graphic Designer “Brady” will begin immediately:
Skullgirls was originally available for PS3, 360 and PC; due to a mishap with Konami, the console version has since been pulled from XBLA and PSN, and will return with the current DLC from the PC version as Skullgirls Encore.